Examples of My Work
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Water Simulation Incorporating Erosion
A GPU based water simulating extended to include hydraulic erosion. Abertay Grad Show 2024 Award Winner
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Marching Cubes
A project using marching cubes to mesh and render dynamic 3D terrain
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Space Nomads
A Group Project me and 7 others worked on in my 3rd year. Its an idle RPG set in space with procedurally generated levels
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Tool Programming
Graduate project adapted into a working game dev tool. A WPF C# interface sends user parameters to a C++ DirectX erosion simulation, returning heightmaps for Unreal Engine.
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AI - Neural Network
A project comparing 2 AI algorithms for effectiveness at navigating a platformer game
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SMFL - Karot Quest
My first game I created. Implemented using SFML. Its a 2D combat platformer with procedurally generated levels
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Network Programming
Coming Soon…